Free download. Book file PDF easily for everyone and every device. You can download and read online Design through Digital Interaction: Computing Communications and Collaboration on Design file PDF Book only if you are registered here. And also you can download or read online all Book PDF file that related with Design through Digital Interaction: Computing Communications and Collaboration on Design book. Happy reading Design through Digital Interaction: Computing Communications and Collaboration on Design Bookeveryone. Download file Free Book PDF Design through Digital Interaction: Computing Communications and Collaboration on Design at Complete PDF Library. This Book have some digital formats such us :paperbook, ebook, kindle, epub, fb2 and another formats. Here is The CompletePDF Book Library. It's free to register here to get Book file PDF Design through Digital Interaction: Computing Communications and Collaboration on Design Pocket Guide.

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Intel Lab Events Join Intel at tech events around the world. Even though different collaborative tools in the market are created for different purposes, the reasons for using collaboration tools are often similar. Below are the 5 main reasons for using collaboration tools :. One unified online collaboration platform helps connect remote workers together, saving traveling time and money effectively. Instead of wasting time and energy in traveling and waiting, the entire team can focus on the projects at hand, improving team productivity. These days, many online collaboration tools allow team members to save and keep the sensitive data online with password protection and permission management systems, helping ensure the security of the important information.

As we all know, to complete a design project, we always need to use a series of tools. Then, use a prototyping tool like the faster, easier and smarter prototyping tool , Mockplus to translate design ideas into interactive prototypes. And, collaborate and handoff designs with a good collaboration and handoff tool, like Mockplus iDoc.

However, with a comprehensive online collaboration tool, you can do multiple things in one platform, eliminating the need to use and switch tools frequently. Overall, a practical online collaboration tool will benefit you and your team a great deal. However, how do you choose the most suitable online collaboration tool for your team? Here are 6 essential tips to help you pick the right collaboration tool :.

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A free trial helps you fully test a tool to determine whether it meets our needs before any purchasing. A tool with a high learning curve always makes things worse, and sometimes even delays your team project. So, it is better for you to choose a simple and user-friendly tool versus a complicated one so long as it meets your needs. Price is one of the most important factors to consider when purchasing a product.

It is best for you to review a few similar collaboration tools and pick the most suitable one for your team that fits your budget. To keep your data safe, it is best for you to check whether your online project or document data is safely protected and backed up well before any purchasing. Customer support is another important factor that you should take into consideration. After-sale services can alleviate problems that arise while using the product. So, it is best for you to confirm if these services are available before you make a decision.

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We hope these 6 essential tips can help you choose the right collaboration tool for your company or team. Then, keep the six tips above in mind and check out 20 of the best online collaboration tools below to see which one of them suits you and your team best:. Slack is one of the most popular online communication and collaboration tools out there. It allows team members to discuss a topic together online by sending messages, images and videos freely. Its powerful tool integrations such as Trello and Intercome and numerous bots are also worth trying.

Skype is another popular communication tool that allows users to talk and collaborate online. It supports smart messages, audio and video calls between different digital devices. The other powerful features, such as the group video calls and screen sharing, help user communicate and collaborate effortlessly. Price : Basic free. Flock is a good online platform for a company or team to communicate and collaborate seamlessly online.

They would be able to conceptualize visualize and prototype solutions to various communication problems. Apart from being able to use and apply a range of communication design software, students would be able to design and illustrate books, compose photographs, make films documentary, feature and animation , design websites and develop apps.

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In brief, they would have acquired the conceptual, aesthetic, technical and craft skills that make for effective communication design. The two-year program of study leading to M. Each semester the student will take up four courses offered by the program see details below.

In each semester, a student must register for a minimum of 12 credits. The student must earn a minimum of 60 credits in order to obtain the degree. This module will introduce students to a series of lectures and discussions on the role of technology and culture in communication.

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It aims to explore the ways in technology mediates and transforms cultural meanings in practices of social communication. The primary focus of this module would be on identifying specific fields of social communication, and understanding the kinds of design problems and solutions these can generate. It will introduce students to a range of analytical frameworks derived from studies of both aesthetics and semiotics. These frameworks would apply to understanding communication practices in Indian as well as in cross-cultural contexts. The module, which will be organized through readings, lectures, and seminar presentations aims to help students to intellectually integrate the domains of design and technology with society and culture.

It will provide the essential foundations for them to undertake their individual projects in the third semester when they would be oriented to develop projects around either Visual Communication Design or Interaction Design. Design is an interdisciplinary activity — characterized by the constant preoccupation of co-relating disciplines, dealing with and trying to understand the complex and interesting worlds of the physical, biological, imaginary, and human all of which are multivariate in character. The Fundamentals of Design module is an attempt to sensitize students to this complex, dynamic and multidimensional scenario.

The main objective of this module is to acquaint students of Communication Design to the means and methods of approaching, investigating and solving problems creatively by providing them with appropriate design and conceptual skill sets. The areas that would be covered would be drawing — a process of observation, recording and representation which would include various kinds of representation for 2D. The module would culminate in a project that student would integrate skills and aptitude acquired in the module. Information design covers the promoting and enhancing of making the complex simple.

It facilitates and transforms complex, unorganized, or unstructured data into useful, usable information both with efficiency and effectiveness. The attempt would be to discover and articulate the meaning in data, and create the map that allows others to use the information easily, through meaningful reductions and interpretations of complex data by using writing and analytical skills to transform unstructured ideas into concrete, meaningful information.

The module would cover the defining, planning, and shaping of the contents of a message. Particular focus will be on designing solutions based on the understanding of a specific environment and with the intention of achieving specific objectives with reference to the needs of users and creating navigation and hierarchy that makes information intuitively and easily accessible.

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The module encourages exploring how information can be structured and visualized to create effective communications and to stimulate viewer attention and engagement through design. Building sensitivity, via case studies, Information Collection, Conceptual Data Analysis, Information Mapping and Visualization along with User Studies are introduced as means towards developing concise, clear and visually sophisticated communication material.

The module provides students with an introduction to structuring and presenting information with an emphasis on meaning, clear communication and visual aesthetics that in turn enhance how people read, understand and use information. This module aims to introduce to elements of composition in Communication Design. It will encourage students to explore how words, images and sounds are put together for a range of communication events and forms.

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  • Students would be expected to observe, research, document and compose presentations deploying multi-media. They will be encouraged to read and explore ideas from design aesthetics and semiotics to understand compositional styles and aesthetic choices in traditional as well as contemporary forms of communication media in which visual, verbal and aural elements are combined to make effective communication events.

    Students would be able to appreciate diverse technologies of communication in rural or urban, India or in local or global media platforms and explore how image, text and sounds are combined to generate a context specific meanings in specific contexts. This could be exemplified in case of advertisements, mounting of event such as theatrical, exhibition, and installation or ritual performances. By the end of the semester students are expected to acquire the skills and the theoretical insights that are needed to understand the relationships between composition and context in multimedia formats.

    This module will introduce students to a brief history of modern Design practice and pedagogy as it evolved in the context of the Industrial Revolution and the onset of the age of mass production in the late 19th and early 20th century. Students will be introduced to the economic, political, cultural and technological contexts and debates within which Design Schools, Design movements and Design Styles took shape in Britain, Europe, the United States and India.

    By the end of the module students would be expected to make connections between what they learn in class and the larger economic, social and cultural context in which they would work. Contemporary information technologies are often said to be immersive, creating distinctive and highly detailed virtual experiences. Thus the discipline of ethnography, which teaches researchers to understand social activity through immersive exposure is particularly appropriate to the study of communication design Ethnographic analysis provides powerful tools to understand how communication systems deeply affect individuals and societies.

    The module introduces the foundations and basic methods of ethnography derived from the fields of visual anthropology and cognitive anthropology.

    It will look at several applications of these disciplines to current communication practices. Students would be expected to undertake fieldwork assignments and related applied activities such as collection of empirical data, qualitative data, contextual inquiry and usability testing that provides the foundations for user-centered interaction and visual design.

    The objective of the module is to provide the student the intellectual tools to develop research capacity for the final design projects they would have to undertake. This module will introduce students to the critical place of narratives or story-telling in communication practices. The theoretical starting point of this module will be an understanding that narratives are found and communicated through a range of media such as verbal and written language, gestures, music, visual art and film. Narratives have also acquired new and complex forms and uses in contemporary digital media environments.

    By the end of the module students will be expected to develop a deep understanding of both the thematic and modal aspects of story —telling. In other words, they will be engaging with both the structure of narratives and the manner of its telling across different media and in a diverse range of social and cultural contexts. This module deals with the advanced aspects of color, composition, virtual 3D spaces, Typography as image, Illustration for information design, and Digital Photography as means of explore, visualize and communicate complex ideas with high levels of data density.

    This module on Photography will build on previously learnt skill sets of students to help them frame an image using the camera — through observation, content, context, composition, colour, and light. Students will learn to train their eyes to develop compositions through the viewfinder and learn to effectively capture expressive moments with accuracy and aesthetics to develop the skills and sensibilities of storytelling through still images.

    The module aims to generate an understanding of the symbiotic relationship between the photographic image and other design skills and develop an understanding of digital practice, which includes the technical aspects of image —making such resolution, colour, contrast and light and the manipulation of these in accordance with the needs of specific Communication Design solutions. The aim of the module is to introduce students to the elements of documentary filmmaking through a practical approach; to establish an understanding of the complexities of this medium through critical analysis and study of acclaimed documentaries and documentary filmmakers.

    By the end of the module students are meant to understand how narrative structures differ and how essentially these are driven by the imperative of what is to be communicated and to whom. In other words how important it is to understand audiences in the shaping of films and how geography, history, culture, language affect the reception of a film. Finally the module would also sensitize students to understand the relationship between the subject and a filmmaker and questions of ethics and integrity that inform filmmaking.

    This module on Interaction design will introduce students to design problems and practices from the fields of human factors; human computer interaction, collaborative work and learning, digital design, cognitive ergonomics, informatics, information systems, and interface design. The module will cover the underlying principles of a wide range of issues, and include empirical studies with design problems based on both lab and field based exercises. The module is designed to cover the breadth of the field and to enable the students to be adept and competent in grasping and dealing effectively with design issues involving interaction with a range of devices, services and users.